This month, Across the Bifrost ran their very first Team Championship–format event, and it was a big one. Over two days, teams from across the world came together to battle through seven rounds of Marvel: Crisis Protocol, featuring some truly top-tier play.

Each team consisted of five players, with no duplicate character models allowed across the team. Duplicate Team Tactics Cards and Crises, however, were fair game.

For those unfamiliar, Across the Bifrost are an MCP-focused podcast producing weekly episodes covering new releases, rules changes, and deep-dive strategy discussions with experienced players. They’re genuinely lovely people, and if you’re not already listening, I strongly recommend checking them out on Spotify, YouTube, or Patreon—links at the end of the article. 🎧

🚪 Opportunity Knocks

When the Team Championship was announced, I was knee-deep in a very stressful house purchase. Between solicitors, paperwork, and general life chaos, my hobby energy had hit rock bottom. I hadn’t signed up, nor even tried to find a team.

Fortunately for me, the Raging Egos—one of the UK’s toughest teams—found themselves a player short and reached out, offering me a slot… on Inhumans. 😍

Playing alongside legends like Joe Hainstock, Pat Dunford, Nick Cork, and Steve Cole was far too good an opportunity to pass up. I accepted immediately—though first I had to survive WTC, which I’d signed up for before the house-buying nightmare began.

🧬 Forming a Roster

Coming out of WTC, I had some strong ideas about how I wanted to build a fun and effective Inhumans list. Unfortunately, team formats mean compromise—and many of the best splash characters were already spoken for:

  • Joe was on Webs and needed Black Cat, Ghost-Spider, and Miles (1)
  • Pat was on Apocalypse and locked in Beast and Toad
  • Nick was on Wakanda and wanted USM and Okoye

So instead of forcing it, I went bottom-up, locking in an Inhumans core I was confident in.

🧠 Core Characters

  • Black Bolt – The best 5-threat in the game
  • Doctor Voodoo – Efficient extract theft
  • Lockjaw – Battery and Black Bolt launcher
  • Gorgon – Mobile, control-heavy, incredible spender
  • Karnak – Battery and point anchor
  • Quicksilver – The Round 1 extract menace

Half the roster locked in. Time to build around it.

🎯 Crisis Selection in a New World

With recent changes to Crisis and Priority selection, I knew this part mattered more than ever.

Auto-Include Extracts

  • Spider-Infected – Perfect for QS
  • Senators – High scoring ✔️ Civilian ✔️
  • Unexpected Guests – Another strong civilian
  • Skrulls – Civilian and displacement tech

That left one Extract slot:

  • Jailbreak – Civilian-heavy, but requires repeated grabs
  • Struggle for the Cube – Risky asset, but huge QS upside

I chose Struggle for the Cube. It synergises beautifully with Quicksilver and enables tricks with Can I Borrow That, though it does punish my already fragile roster if I misplay.

🛡️ Secures: Play Wide, Then Collapse

I wanted to avoid Pay-to-Flips and focus on wide shapes I could rotate around.

  • Scoundrels – High scoring, protects fragile pieces
  • Extremis – D-shape and healing
  • Infinity Formula – Very wide, excellent power economy
  • Cosmic Invasion – Low threat, displacement, power
  • Deadline to Destruction – Small diamond, low threat

My preferred game plan is to spread wide Turn 1, grab as many VPs as possible, then collapse hard on one flank. These crises all support that style.

They also bias toward 16–17 threat, where I feel my core Inhumans outclass opponents who need more moving parts.e leveraged over opponents who need more moving pieces.

🧍 I Need More Dudes

With half a roster done and crises locked, I needed five more characters. I tested and considered:

  • Ms Marvel
  • Ronan
  • Maximus
  • Juggernaut
  • Scarlet Spider
  • Spider-Man (1)
  • Lizard
  • Rhino

What I realised was that my splashes needed to:

  • Survive attrition and contest midline extracts
  • Provide control for Secures
  • Function well on Skrulls and Senators, where QS is less dominant

🦸 Unexpected MVPs

🎯 Echo

Nobody else on my team had taken her—and wow, what a model.

  • Long move
  • Pseudo-stealth
  • Excellent attacks
  • Charge
  • Crit-reaction tech
  • Incredible power efficiency

She could grab an extract and retreat safely, steal secures, or snipe vulnerable targets. For 5 power, she can charge, spender, and reposition massively in one activation. Absolute star.

🔨 Beta Ray Bill

Perfect for midline play and Skrulls.

  • Damage reduction
  • Strong defences
  • Medium throw (still amazing control)

He was exactly what I needed to protect my fragile Inhumans.

🚂 Juggernaut

Great on Senators and Skrulls, incredibly tough, highly mobile, and capable of bullying smaller characters. With Do You Know Who I Am?, he becomes a control monster.

He’s a “tall” option for 19–20 threat where I want to lean into priority.

🕵️ The 2-Threat Problem

I hate 2-threats. They’re fragile, unreliable, and often die to a stiff breeze.

…but I needed one.

Between Bullseye and Black Widow, Widow won out:

  • Stealth
  • Superior mobility
  • Excellent on Skrulls, Senators, and Deadline
  • Can trigger three Deadline Consoles in one round if positioned correctly

Reluctantly—but correctly—I locked her in.

🧠 Let’s Get Tactical – TTCs

Some of these were obvious. Others were matchup tech.

  • Brace for Impact – 3 damage still kills carriers
  • Sacrifice – For when BB cannot bodyguard
  • Terrigenesis – The most fair and balanced card ever printed 👍
  • The Great Refuge – Turn 1 double tap, safe grabs, late-game steals
  • Inhuman Royal Family – Keeps Black Bolt consistent
  • Can I Borrow That – Cube shenanigans
  • Recalibration Matrix – Dice spike insurance, especially for Apoc!
  • Warpath – Saves positioning
  • Do You Know Who I Am? – Juggernaut control at its finest
  • Survival – Because Wakanda and multi-attacks are scary

👑 Inhumans Assemble – Final Roster

Characters (10)

Black Bolt (5)
Juggernaut (5)
Beta Ray Bill (4)
Doctor Voodoo (4)
Echo (3)
Gorgon (3)
Karnak (3)
Lockjaw (3)
Quicksilver (3)
Black Widow (2)

Team Tactics (10)

Brace for Impact (R)
Sacrifice (R)
Can I Borrow That?
Inhuman Royal Family
Recalibration Matrix
Survival
Terrigenesis
The Great Refuge
Warpath
Do You Know Who I Am?

Secure Crises

Super-Powered Scoundrels (20)
Riots Spark Over Extremis 3.0 (17)
Infinity Formula Goes Missing! (17)
Cosmic Invasion! (16)
Deadline to Destruction (16)

Extract Crises

Skrulls Infiltrate World Leadership (20)
Mutant Extremists Target U.S. Senators! (19)
Spider-Infected Invade Manhattan (17)
Unexpected Guests Crash Royal Wedding (17)
Struggle for the Cube Continues (17)

🏆 Results

Across seven rounds, I finished 5–2.

My losses were:

  • Seth’s incredible Midnight Sons (his team won the event)
  • Torbjorn, my favourite Inhuman 😅

My team finished 6–1 overall, securing second place.

Echo was the standout MVP (after Black Bolt himself). Juggernaut was fun, but not essential—I’ll keep testing that slot.

👋 In Closing

Thanks for sticking with me this far. I hope walking through this roster-building process was helpful—or at least interesting.

I highly recommend checking out the other Inhumans rosters from the event—there’s some fantastic variety and innovation. PeteW’s use of Black Widow, Agent of S.H.I.E.L.D. to Interrogate everyone Black Bolt dazed was especially spicy. 🌶️

Across the Bifrost also run a very active Discord and regularly advertise events—definitely worth joining.

If there’s interest, I’m happy to write a round-by-round tournament report explaining matchup choices and in-game decisions.

Questions welcome—drop them below! 👇

Longshanks Standings: https://www.longshanks.org/event/26921/
Across The Bifrost run a Discord: https://discord.gg/mkDynHPh
Across The Bifrost Spotify: https://open.spotify.com/show/09zz6HvT3SemUBXzGsPodR
Across The Bifrost YouTube: https://www.youtube.com/@AcrosstheBifrostMCP

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