
🦸 Mighty Avengers Have Arrived!
The Mighty Avengers affiliation has officially landed, and with it comes a brand-new leader: Spectrum 🌈. Today, we’re taking a deep dive into the Mighty Avengers leadership, how it actually works on the table, and—most importantly—how to squeeze every last drop of value out of it.
🤝 Stronger Together Than Apart

The Mighty Avengers leadership can be used once per turn when an affiliated character would gain power.
Instead of gaining all of that power, you may:
- Gain 1 less power, and
- Give 1 power to another allied character
A few key clarifications:
- ❌ This does not work during the Power Phase
- ❌ It also does not work during Cleanup
- ✅ It does trigger when attacking, taking damage, or using abilities that generate power
At first glance, this leadership doesn’t generate power—it displaces it. But displacement can be just as powerful as raw generation… sometimes more so.
Let’s compare it to some familiar leaderships to see why.
⚖️ Comparing Leaderships
🧬 Inhumans
Inhumans are the gold standard for power displacement. They can pass power once per turn, regardless of triggers, even when passing activations.
Mighty Avengers trade that flexibility for:
- No range restriction
- The ability to trigger during the opponent’s turn
Once engaged, Mighty Avengers can realistically pass twice as much power per round, anywhere on the board. That’s a real upside.
🔵 X-Men Blue (Cyclops)
Cyclops generates 1 power when an attack deals damage, but:
- Requires damage
- Limited to Range 5
Mighty Avengers:
- Don’t require damage
- Have no range restriction
- Can trigger off any power-gaining effect
Different tools, different strengths—but subtly, Mighty Avengers are more flexible.
⭐Avengers (Steve Rogers, Cap1)
Steve’s leadership is famously excellent: the first superpower per character each turn costs 1 less.
In many cases, this is simply better than Mighty Avengers.
However… Mighty Avengers can funnel power into things Steve can’t discount:
- ⚔️ Attacks
- 📦 Interacts
And let’s be honest—most of the time, it’s about attacks.
💥 Stunned & Dazed – Sneaky Interactions
This leadership has some extremely interesting interactions with core rules.
😵 Stun
Because Stun reduces power after the Leadership trigger:
- A stunned character gaining 5 power can
- Reduce it to 4 via leadership
- Then Stun reduces it to 1
That passed power is effectively free.
☠️ Dazing & KO
When a character is dazed or KO’d, they still gain power from damage before being removed.
That means:
- You can use the leadership
- Pass power
- Then lose the character
Value until the very end. 💀➡️🔋
🧠 So What Does This Actually Mean?
From the above, we can extract the leadership’s true strengths:
- 🔁 Can move power every turn if a trigger occurs
- ⚡ Can trigger off any power-gaining ability
- 📡 Ignores range entirely
- 💣 Feeds superpowers and spenders
This leadership wants you to attack, take hits, and stay engaged.
🧑🤝🧑 Affiliated All-Stars

Let’s look at the affiliated characters and how they shine under Spectrum.
🌈 Spectrum
The engine herself.
- Two gainers, one of which is a beam!
- Defensive “reverse Pierce” that generates power on a wild
- Energy Boost adds +2 dice to attacks
She’s designed to generate power consistently and convert it directly into damage.
🐈 Black Panther, Chosen of Bast
With extra power:
- Extremely consistent Pay-to-Flip
- At 6+ power, can Pounce into spender
- Capable of up to four attacks in a round
Absolutely terrifying when fueled.
🕷️ Black Widow
She doesn’t use power well—but that’s the point.
- Cheap
- Disruptive
- Happy to take hits
- Can pass power while annoying extract holders
Disposable… but profitable.
🌌 Blue Marvel
Huge upside.
- Long-range, high-dice attacks
- Counts skulls
- Enormous damage ceiling
Everything else on his card is expensive, so he wants power badly. Feed him early, let him self-sustain once rolling skulls.
🦅 Sam Wilson
- Gains power efficiently
- Spends in neat multiples of two
- Mobile, disruptive, and flexible
A perfect middleman for power flow.
💫 Captain Marvel, Cosmic Avenger
Often overlooked, but:
- Wants 6 power
- Wants Binary Form online ASAP
The leadership enables her—but at the cost of feeding her over the rest of the team. High risk, high reward.
🤖 Iron Man
- Tough
- Great push
- Very power-efficient
If the dice cooperate, he can act as a static power battery.
💪 Luke Cage
- Taunt
- Damage reduction
- Spends power defensively
When he takes hits, he can often pass power right back to the team. Excellent bodyguard.
🏋️ She-Hulk
Similar to Luke Cage, but:
- Hits much harder
- Costs 6 threat
Good in theory, but that’s a big investment.
🛡️ Steve Rogers, Captain America (Cap2)
- Power for mobility
- Power for rerolls
- Power for defence
His offensive rerolls combo beautifully with The Ultimates TTC!
🐜 Ant-Man
Barely spends power.
Anything he gains is effectively communal property.
🌟 Strong Splashes
Who else loves this leadership?
🔥 Ghost Rider / King T’Challa
Both gain power when allies take damage.
That power can then be passed.
Functionally adds an A-Force–style leadership.
🧘 Wong
- Double Meditate Turn 1
- Triggers leadership
- Fuels Faithful Assistant
Can pass 2 power Turn 1, but activation economy is the tax.
🧠 Meditators
Any character with Action: Gain 2 Power spreads the wealth nicely.
🐶 Lockjaw
Marvel’s Best Boy 🐾
- Gains 3 power at activation near allies
- Passes one via leadership
- Then plays normally
More efficient than Meditate—and excellent for teleporting turrets like Blue Marvel early.
🔮 Clea
- Generates power
- Boosts dice
- Moves allies
A support piece with absurd utility.
🤖 Sentinel Prime
- Generates 2 power at end of activation
- Has R4 rerolls
Pairs beautifully with Spectrum’s dice boosts.
⚡ Chargers
Many characters are 1 power short of charging Round 1.
This leadership flips that switch early—and that tempo swing matters.
🐂 Gorgon
- Amazing spender
- Charge
- Taunt
An incredible 3-threat who converts excess power into dazed enemies.
🐈⬛ Black Cat
With just one extra power per turn, her spender is consistently online.
The real strength is timing—she can threaten steals even when she shouldn’t have the power to do so. The Mighty Avengers leadership turns “almost enough” into just enough.
🕸️ Spider-Man, Miles Morales
Miles is an absolute menace when powered early.
- Web Swing Round 1 lets him contest or disrupt the midline immediately
- Getting his spender online early can completely derail an opponent’s extract plan
- High mobility plus control makes him incredibly frustrating to pin down
⚔️ Lady Sif / Baron Zemo
Not standout with the leadership—but phenomenal with Spectrum.
“Reroll any” + extra dice = chef’s kiss.
🛡️ Ronin / Valkyrie
Like above, more dice = more crits/wilds = more value.
They turn on earlier and hit harder.
🧾 In Summary
The Mighty Avengers leadership is:
- 🔥 Aggressive
- ⚡ Power-efficient
- 🎯 Attack-focused
It rewards staying engaged, leveraging damage, and converting power into meaningful spenders—especially on a leader who adds even more dice.
At a high level it will reward planning when power is gained, now how much.
With the ability to splice in support and spread benefits across the board, this affiliation feels like it’s only going to get stronger as new characters arrive.
Bring on Sentry. 💥




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